Oxygen not included bunker door automation. But now with Spaced Out dlc there is no such device no more. Oxygen not included bunker door automation

 
 But now with Spaced Out dlc there is no such device no moreOxygen not included bunker door automation  This requires that I cool the robominers

This retracts the cockpit gantry and opens the bunker doors, 40 seconds later (before bunker doors are fully open) the rocket launches. I've used this type of setup multiple times without issue before, and I do use multiple. Bunker Door Wiring. We only use automation wiring when needed. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. The left Not gate & filter controls power to my other 5 scanners, when there is a shower, it switches them off. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. It can also control Duplicant movement by acting as a one-way door, or by blocking specific dupes from passing. Bunker doors, robo miners, regolith removal, space scanners, telescope. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The following is a simply way to automate your incubators. Alle handelsmerken zijn eigendom van hun respectieve eigenaren in de Verenigde Staten en andere landen. 50 seconds after the meteor shower starts 1 scanner turns back on to detect the end of the meteor shower. Otherwise, you don't build any bunker doors and don't need that kind of automation. Add a sensor to 2 two bunker doors to open them manually. #9. 2. Hi. Hi. But from time to time it seems like the wiring that goes through the bunker doors connecting. So, my latest colony (I don't have the DLC) since the DLC came out and I've just ♥♥♥♥♥♥ my scanner network setup. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. #6. And automation. Basically, I am trying to automate mechanized airlocks under my meteor scanners, so that they open for a brief period af. I put the Space Scanner right on the top of the capsule command gantry behind the bunker tiles, so it's usually 0% network quality as I currently close all the other bunker doors. 186K subscribers in the Oxygennotincluded community. 9% of the time, they only do a short pulse to crush the regolith. I am watching one place and the doors start closing. Big thanks for LT. Gantry) and Great Monument parts. To figure out how many batteries you need take the number of doors you have: One door draws 120 watts for at most 45 seconds (when continuously powered) wiki. All gates are set to 3 seconds. This is the most basic automaton for rocket i know. may be this is another old problem: if you save the game at the moment when the door started to open but has not yet fully opened, then when you load the game, this door will start to open from the very beginning, and it may not have. But from time to time it seems like the wiring that goes through the bunker doors connecting. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. My dupes have lasted almost 300 cycles and are ready to go to space. It is mainly used in extreme environments such as Space Biome. I have this set to 60 again due to buggy door timing. It actually triggers at the same time as the rocket begins to land. This includes the wiki. You then just have a timer that. 2. Jul 23, 2021 @ 5:22pm. New comments cannot be posted and votes cannot be cast. Presenting - The Power Farm. I would pulse them every 37. Once power goes out during a meteor shower, why does the bunker doors automatically open? Klei, please make bunker door's status (open/closed) only change when either: a) A duplicant manually. My bunker doors definitely open in time for the rocket to leave and to arrive. Explore all the Oni element, building, plant, seed, critter, egg and food. Meteors should not be that common unless you’ve increased the difficulty when selecting the world, so. XceptOne Sep 3, 2022 @ 2:34pm. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I have this at 45, which is probably overkill but works. Oxygen Not Included > General Discussions > Topic Details. The simplest and most useful automation wire use is connecting your generators to a smart battery. Steel: 500 Kg. Steel is a late game building material produced in Metal Refinery. I have set my rocket up to be launch automatically once all its conditions are met. Mesh tiles will block meteors while allowing light through, with no automation required. I've got this happening very predictably. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. I'm looking to create a system that will: 1: Close bunker doors and airlocks over my space devices area when meteors are detected (done) 2: Will not open the airlocks until I specifically send a signal (need help) Right now I have my space scanners set up to close the bunkers and airlocks when meteors are detected, then open the bunkers when they. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. but now i. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I turned the switch back to red signal and now the automation signal from the rocket is green. It sends a Green automation signal when the target is detected, and the little screen at the bottom turns red. Logic gates cost a uniform 25 kg of Refined Metal . Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. I manually toggle the mech doors, but it would not Be difficult to link it with the scanner. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. The old behavior was. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract. Hi. The charge in one battery is enough to open or close 4 bunker doors. That means you can keep two adjacent bunker doors cleared. This may also work with solids, but is more complicated. The basic idea. Today I launch my first rocket to acquire some space research. right now its a very manual process to open the bunker doors, launch the rocket, close the bunker doors and so on. Storage Capacity: how much weight can be stored inside the building. This is an efficient door pump, which I use to store outputs of in total 3 natural gas vents. But now with Spaced Out dlc there is no such device no more. I need ideas for automated meteor mining. It's not likely that your coal generators run continuosly for 3 cycles - ever. I've used this type of setup multiple times without issue before, and I do use multiple. I thought this might be because: - They are being hit by a meteor (They are not, I watched during a meteor shower and they disappeared without being hit) - They are over-heating (I would expect to get an. Use 2 doors with a space between them. Community for the space-colony simulation game Oxygen Not Included…Viento Solar Sep 10, 2018 @ 4:36am. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Power: how much power the building requires or produces. Especially when using petroleum or hydrogen engines. You want to have 1 vacuumtile under bunker to avoid mech damage. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. As a building material, Steel. However, a break in meteor showers detected by the scanner array should also open bunker doors. 1. Because of that, keeping it protected is trivial. This requires that I cool the robominers. One solution could be to build your rockets on top of your bunker doors. Size: width and height, in tile. Refined metals for automation and batteries, A LOT of steel for bunker doors, some more steel for machinery like robo-miners, some glass for solar panels and a lot of metal ores for mesh tiles and wires. The best (based on personal opinion) method is probably the door munchers. g. Sweepy Dock is a building which makes and charges Sweepy and collects debris from Sweepy. The correct method of solar panelThe automation in the top left is for the door pumps. The scanner sends a green signal when it detects a meteor shower. I have the Space Scanner(s) at the very top of the map, just under the Bunker Doors, sitting on Airlock doors. For example if rocket travel time is 27. Anything I put above bunker tiles gets buried or damaged during stikes, so my dupes have to work double time digging and repairing, which makes the whole thing pointless it seems to me. #2. Buildings Info. Therefore, you need to reverse this signal for the door via a not gate. Category: classification of the building. I am not a pro of the automation in particular the "gates", i recently started to learn how the not gat, buffer gate and filter gate works. They're linked to my bunker doors, which cover all the area of my asteroid. so this schema transclates 01010101. Precursor to construction of all other Rocket modules. This is the basic automation for closing the doors when meteors are detected, doors take 39s to close and 44s to open when powered. This is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal current). . If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. Alternatively make the starting pad floor with bunker tiles and keep the doors open during the mission, then use the scanner to close the doors once the rocket lands. 2: Connect your rockets output to both the scanners line to the bunker doors and the rockets input. You have many choices : - Make a rocket - Make solar panels with meteor scanner - Make a space baseCurrently if a dupe has a task assigned to it that would have it go through a bunker door, it waits until the bunker door is completely open. hacksaw12. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. A simple NOT gate in-between will fix the problem, but I feel like I am missing something. Basic buildings only require the appropriate resources to be built. But now that you mention that, most of the failures occurred relatively early in the game, when there were fewer scanners. 876. Do I need to use a stronger refined metal? I have plenty of steel. This gradation see. The problem is, that after the doors are shut, the space sensors no longer can sense the incoming meteor shower, so they open. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. I'm not sure what causes it. Provide power and oxygen to the telescope. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. But now with Spaced Out dlc there is no such device no more. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. I've used this type of setup multiple times without issue before, and I do use multiple. Steel is required to build all Rocket (incl. It can be used anywhere that light levels might inform your setup: everything from opening/closing surface bunker doors for solar panels, to keeping your colony's beach chairs nice and sunny. I thing the most infuriating thing is when rockets melt the automation or power of the bunker doors and the entire chamber is later bombarded or cracked by the launching rocket. Posted February 14, 2019. However, you need to keep tungsten wire for a ways outside the rocket as well; at least two tiles left/right/up/down, even if the wire is on the other side of a closed bunker door. ! This is. Meteors damage any building they pass through until they hit a solid tile. IIRC an airlock (not bunker door) closing will turn any regolith in it into items. , Not gate, atmo pressure > 0, oxygen sensor). the fourth tier, is needed for some ranching-related stuff, like incubating or more advanced automation. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. The environment can get warmer through items that produce heat, creeps through walls and resources, even your Duplicants produce and spread some heat by mere existence. When you first start on space you have to deal with Telescopes and the game instantly gets. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Put a shutoff in one spot before the bridge, and between the bridge and shutoff put an element sensor. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. I seem to have seen Regolith deleted when a normal automated door below an open bunker door closed. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR. The general opinion player-side seems to be that the Rocket detection bit is not yet correctly implemented. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Mechanized Airlock Science Mechanized Airlock Science. The doors underneath are open 99. I’m a simple man. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Oxygen Not Included. However, a break in meteor showers detected by the scanner array should also open bunker doors. (same on closing) 1st pic shows some doors have already opened and some are opening and some just start to open. Sports. Gate 3 - yet another Filter Gate (42 seconds). You set up two lines of. Yeah, just tried tungsten, and it seems to work as well. Though Bunker door can defend all the meteor attack, the rock meteor will create a few undug tiles and have to be dig by dups. Oxygen Not Included. The end result is that bunker door automation that has been working well for years is now unreliable because the interval between meteor showers is. But, you will have to keep the scanners clear. But now with Spaced Out dlc there is no such device no more. a) rocket leaves. To know how long a bunker door takes to load you just have to manually time it. But I do agree that a solid on conveyor rails will 100% be better because 20kg on rails can move twice the heat as 10kg in pipes, not counting TC or SHC. The AND output should pulse a green signal for your mech doors, and will reset the circut every time the bunker doors are closed. Put a gas pump and an atmo sensor in the space. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and. Power: how much power the building requires or produces. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. i have a couple rockets that i would like to consistently go back to the same planets over and over due to the materials that are there. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Originally posted by MegaDON: Originally posted by XceptOne: The rocket platform has automation ports and I think it toggles when a rocket is about to land. Only Bunker Door, Bunker Tile, and Rockets will not take damage. This caused my bunkers to open or close at the wrong time, destroying my space set up on multiple occasions until I. Gate 3 - yet another Filter Gate (42 seconds). Even the memory toggle is simple enough. Tous droits réservés. Since there used to be only regolith meteor showers, when you open the bunker doors, the regolith falls down and create solid tiles. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. As it's set up, each solar panel has 1 tile of light blocked, which doesn't significantly impact efficiency. Note that they are powered and sit at the far top of the map while my rocket is built at the lower end of the space biome. running out of oxygen. Join. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Once it turns off, the bunker doors close and everything resets. Not a fan of regolith crushers. it is indeed possible to always open bunker doors on time, for rockets landing. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Be aware that incoming rocket detection is unreliable (if your scanners are blocked by bunker doors due to meteor shower then you will not detect the rocket in time to open the doors), and you will lose bunker doors. By: Minotas. Sending a Green automation signal to the Command Capsule's automation input will start the launch. The only things you need to power in this build are the Bunker Doors and the Space Scanners (at least 2). . This means (if you. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. Your done. (did not test any conductive wires) Hmm. Hi. Automation not gate from the scanner to the bunker doors to close them when there's a shower. One of them detects the meteor rains and closes the bunker door, the others detect the rockets. Personally, I use a much simpler solution. The idea is when the shower is over, all doors will open and let the. i had (i restarted lol) 3 scanners: 2 set for meteors and 1 for rocket. Most of the time it will work just fine, take off and landing. Might not seem super compelling, but all the assets are there, and it's a sandbox game. the bunker tiles overheat the telescope. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. For those who don't know, incubators allow your ranchers to lullaby to eggs (hug animation), increasing the rate at which they hatch. Meteor Shower is a regular event that happens in the Space Biome. This is making true automation impossible. Then a Buffer Gate to delay when this red signal is sent to the doors to close. Opening doors on time, for returning rockets, during meteor showers, does not work. That way either retracting or expanding, second gantry. Best is using bunker doors connected to scanners and robo-miners, However, if you don't want to mess with robo-miners, build the telescope pretty high (but more than 8 tiles from top) and then build 4-6 bunker tiles directly above it. There seems to be no way of stopping the rocket from melting stuff. To transfer heat, there needs to be either liquid, gas or solid (blocks) in that grid, buildings, pipes, debris do not transfer heat in the vacuum. Not sure what their rad reduction is like -- might have a use case there. I did not test if it's a square area or a circular one. This section lists all. So, meteor strikes are fun. The door will open and the fog will clearLemesplain • 2 yr. Logga in Butik. But it work VERY well. Oxygen Not. Bunker door powered. But now with Spaced Out dlc there is no such device no more. The Peace Season output is just an override that tells the bunker doors that it is safe to remain open. F. I pointed out the flaw in this reasoning earlier -. My space sensors are detecting meteor showers, and closing my bunker doors just fine. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Protect space scanners against meteors using. Automation is an important part of almost any base in Oxygen not Included. This is true even if the bunker door is unpowered and takes 4584925743 years to completely open, so the dupe just sits there forever instead of taking a legitimate alternate route that doesn't require. But now with Spaced Out dlc there is no such device no more. Only Bunker Door,. Both Steam Engine and Liquid Fuel Tank can fit 900 kg of fuel, however due to a single input pipe, the latter can be filled with a single liquid pump in 90 seconds, while the former requires two gas pumps and 900 seconds. 7 second and then to your second gantry. But now with Spaced Out dlc there is no such device no more. They deliver the material, but then don't build the wire. "A massive, slow-moving door which is nearly indestructible. From my experience both the automation output signal from the capsule and the rocket scanner work fine. place drywall (1 layer tall) and let water (polluted for example) drip there. Can anyone tell me what to do to? I'm a bit lost with the automation still. What I want is for the Space Scanner to close the Bunker Doors when a shower is…Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I've used this type of setup multiple times without issue before, and I do use multiple. bunker door) on the farthest-left square possible, above the neutronium. So if you build your miner with steel or niubium on a door, and cool the door, you wont have a problem. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Hi. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. 0 coins. This is the most basic automaton for rocket i know. Space Scanners can be used to detect incoming meteor showers before they begin. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Automation timing unreliable?. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. Provide power and oxygen to the telescope. The Mechanized Airlock requires Power to open and close at the faster rate. This assures that every scanner will pick up the meteor showers before the bunker doors close and avoids the unwanted cycling behavior. Nope. For a practical example, maybe you cover the whole atmosphere in bunker doors. a) rocket leaves. And some notes on the automation:This automation is so complicated for something so simple. 2 - there are two conditions where I want to activate the bus. Click on the little computer chip looking icon in the upper right corner, and everything with automation capability will be displayed. 1. All Meteors falling also produce a lot of Carbon Dioxide, it can be harvested, but practicality is dubious. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. Does anyone know how to prevent that without a water clock or similar over engineering. it's easy serial wired doors wired whit a not gate from the sensor. UX and QoL ImprovementsIs there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Hi all, I have tried to find out whether this has been asked and answered in other threads, but nothing I searched for came up with an answer, so I figured I would ask it here. Keep a layer of windows. The signal then goes to the door with a 5sec filter, the filter is here to prevent the loss of detection I had with the scanner that was messing up my system. An unpowered door closing on liquid or gas that has no way if escape deletes that gas or liquid. Robominers then dig it away. Nope. . Send a green signal to the port (to make viewing the problem easier), then save and reload. I’ve seen the next meteor shower start just as my bunker doors finished opening from the last one. This is really only useful for crushing sand and regolith, but regolith is exactly what you're dealing with, so it's relevant. Posted February 14, 2019. . I've used this type of setup multiple times without issue before, and I do use multiple. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. You set up two lines of bunker doors. When the smart battery reaches a certain charge level the battery will send a signal to the generators to turn off. But now with Spaced Out dlc there is no such device no more. Power saving bunker door automation. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Hi. Once it turns off, the bunker doors close and everything resets. Alternatively, you can just avoid gantries altogether and use jetpacks to access or maintain your rockets. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The door below the miners stay open closed for a short time after the bunker door opens to give miners time to. Gantries can be damaged by meteors but not rockets. But sometimes the Rocket's Bunker Door was missing so I lost a lot of hot steam to the space. E. Bunker door openes in 38s, so in such case you have about 20% chance that door will open too late. You can't make the cables, tiles, logic, and so on of materials that can melt, like lead, dont make all the cables/pipes out of lead, also sensors. Presenting - The Power Farm. You will have to dig out the regolith after each shower. This requires that I cool the robominers. The only reliable option is for the player to keep an. As soon as the meteors end they open, dumping accumulated regolith on to a ceiling of mesh tiles. Hi. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Connect the signal which you use to open the bunker doors to the gantry via a NOT gate. The doors may be drawing too much power at once draining your batteries, if you have 10-20+ batteries in a battery box it will solve this and give your generators time to recharge the spare power used, meaning you don’t run out of power. Do I need to use a stronger refined metal?. 2 seconds until meteors were detected. Originally posted by caseyas435943: Getting 100% is kind of a waste of time. Oxygen Not Included. Overheat Temperature. on the output. Decor: affects a Duplicant's Stress and their opinion of their surroundings. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. The filter on the right, above the red box on the line that opens the rocket bay doors is not required and set to 0. 2 seconds to close or open. Three tiles seems to be fine for regolith collection, I don't ever see it pile up to 3 tiles high, as the doors open after a shower and drop what is there. Basic setup. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Co2 - Food for slicksters, can be. For example if rocket travel time is 27. Automation buildings are used to turn on and off buildings in the player's base using Boolean Logic and Sensors. Build the base out of bunker tiles. Only time I’ve used them was automate a whole series of bunker doors separately for the respective rockets. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. ignore the not gate on the upper right, that goes to something else. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Oxygen Not Included [Oxygen Not Included] - General Discussion ;. I have them running "inside" the doors, using lead. which in turn is needed to make bunker doors and tiles - the only tiles that can withstand. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. I’m a simple man. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. Robo-Miner will mine out a space 7 tiles around itself, in a rectangular shape. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Shame May 20, 2021 @ 1:03am. r/Oxygennotincluded. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. It can also control Duplicant movement by acting as a one-way door, or by blocking specific dupes from passing. If you hover over the quality it will say how many seconds in advance it will detect the meteors. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Presenting - The Power Farm. Seal your entire rocket silo in with bunker tiles and use shipping rails to unload cargo outside the silo. 1). Hi, I have a major issue right now with space scanner opening bunker doors and keeping them open during the entire duration of a meteor shower…You put a hydro sensor at the top of your fluid reservoir attached by automation to a liquid shutoff on the liquid vent, then set the hydro sensor to "on when below 900 (or so). 1: The bunker door control: delay the opening of the door for 145s after a shower was detected (since we detect 200s in advance -BT - PT - ST) The sensor is a panic button to immediately close the bunker doors. I've used mine to neaten up the automation wires for my blast door/regolith mashers, since the logic gates required to set that up is a bit. The Robo-Miner is rarely used to dig out new areas of the asteroid, but rather to. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. 3 examples in my current base: Space scanner and bunker doors. Rocket & Gantry automation is quite straight forward now. I am considering just spamming a line of them instead of bunker doors for my surface base area. Find relations between elements, information and attributes. This is VERY gimmicky. You need to control open and close via automation. Eventually, a rocket return will coincide with a meteor shower and then you are going to lose the bunker doors. However, you'll still get more than enough regolith from the stuff that drops as items. All of this to say I just want a simple way to have the bunker doors above my scanner and ship to close when. It was last updated for EX1-452481. But now with Spaced Out dlc there is no such device no more. Oxygen Not Included. top of page. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Can anyone tell me what to do to? I'm a bit lost with the automation still. I've used this type of setup multiple times without issue before, and I do use multiple. "I want my bunker doors to fully shut before any dupes can be allowed out into space" >Mechanical door must only be openable after bunker doors close *(turn red,+ need 30~40s)*(maybe more, idrc) > If Bunker doors are fully closed *(40s), THEN mechanical door can open (NOT be closed) >Bunkers close with Red signal. I've used this type of setup multiple times without issue before, and I do use multiple.